Case Study Activity: Developing a Behavior Support Plan
These charts provide the presenter with guidance on the strategies that are typically
developed for each case study child’s hypotheses. They are intended to be used by the
presenter only. These charts provide only a few of the responses that may be appropriate.
Pablo
Triggers |
Behaviors |
Maintaining Consequences |
- Children in his space (line, small group activities)
- Children sharing toys/activities (cneters, circle, playground)
- *Setting Events:
On asthma medication, tired
|
Function:
Obtains toy/activity |
|
- Children leave play area
- Children back away
- Children give up toy
|
Preventions |
New Skills |
Responses |
- Line up between
children who do not
push
- Feet on floor to signal
where to stand
- Have duplicate toys
- Timer to indicate
amount of time child
can play with toy
- Teach peers to support
him
- Scaffold peer
interaction
- Provide defined space
to sit during small
group
|
- Teach turn taking
- Use words: “My turn”
- Sit/stand within
boundaries
|
- Praise for appropriate
play
- When hits, redirect
him to another area
with choices
- Praise when
sits/stands within
boundaries
- Praise peers
- Remind to use words
- Redirect Pablo,
provide support to
peers to stay and not
relinquish toy
|
* Setting Event Strategies: Track days when Pablo may be sleepy or medicated. Assign staff
member to provide additional support. Remind Pablo “No hit/No pinch…keep hands to self” as he
lines up, joins small group, and plays. Increase frequency of praise and encouragement. Offer him
time to rest in comfort corner.
Triggers |
Behaviors |
Maintaining Consequences |
- Adult stops playing with him and gets up to leave
- *Setting Events:
On asthma medication, tired
|
Function:
Adult attention |
|
- Adult sits back down to continue playing
|
Preventions |
New Skills |
Responses |
- Safety signal that adult
is going to be leaving
(e.g., “2 more turns” or
“3 more minutes”)
- Visual schedule that
shows “teacher playtime”
and “Non-teacher
playtime”
- Timer to signal when
playtime with adult will
end.
|
- Call teacher’s name
- Raise hand
|
- Praise him when calls
teacher’s name and play
with him. Designate
amount of time (e.g., “3
more turns, then I need
to get up.”)
- Teacher informs him of
when she will be
available to play again
- Follow through; do not
sit to play following a hit.
- Redirect to use request;
then state how long you
will stay (e.g., “2
minutes” or “3 turns”)
|
*Setting Event Strategies: Track days when Pablo may be sleepy or medicated. Assign staff
member to provide additional support. Remind Pablo “No hit, use your words. Say ‘Ms./Mr. _____’ during play with adults and before getting up to transition away from him. Increase frequency of
praise and encouragement. Offer him time to rest in comfort corner.
Triggers |
Behaviors |
Maintaining Consequences |
- Child tries to take toy or activity (centers, playground)
- *Setting Events:
On asthma medication, tired
|
|
- Adult verbally scolds
- Adult physically holds him until calm, then redirects
- when released, he gets toy or activity that he wanted.
|
Preventions |
New Skills |
Responses |
- Duplicate toys available
- Timer as safety signal
for class
- Anticipate when kids
are nearby with highly
preferred toys that he
may bite
- Adult shadows/models
- Visual cue to say “stop”
for when peers try to
take toys
- Direct other children to
first ask to join or share
toys
- Role play sharing and
taking turns
|
- Use words, tell children
to “stop” when they try
to take toys
- Turn-take
|
- Praise when uses
words
- Praise when shares
- Remind to use words
and give him words to
say while showing him
visual cue
- If he bites, remove toy
from play activity.
|
*Setting Event Strategies: Track days when Pablo may be sleepy or medicated. Assign staff
member to provide additional support. Remind Pablo “No bite, use your words. Say ‘Stop’” during
centers and playground play with peers. Increase frequency of praise and encouragement. Offer
him time to rest in comfort corner.
Dana
Triggers |
Behaviors |
Maintaining Consequences |
- Difficult task
- High demands
- Sitting in circle
- Undesired activity or materials
- Small group
- *Setting Events:
Tired
|
- Screams, drops to floor, and hits adult
Function:
Escapes demands |
|
- Redirection
- Adults decrease demands
- Left alone
|
Preventions |
New Skills |
Responses |
- Visual schedule of
activities
- Timer as safety signal to
warn Dana of transitions
to high demand activity
- Choices
- First/Then (with 2
choices on the then side)
- Favorite toy/activity on
visual schedule
- Modify activities to match
his developmental level
- Scheduled time with
favorite toy/activity on the
visual schedule
|
- Sign “all done” to leave
- Use visual schedule to
transition
- Transition when timer
sounds
|
- When signs “all done”
allow to leave (slowly
increase wait time)
- Validate feelings
- Refer to schedule and
help him through
transition
- Remind him to use his
words (while modeling
sign)
|
*Setting Event Strategies: Offer opportunities to rest in the comfort corner. Provide additional
support during the transitions. Offer to work with family to assist them in establishing a bedtime
routine and strategies to support Dana in sleeping through the night.
Triggers |
Behaviors |
Maintaining Consequences |
- Transition from one activity to another
- *Setting Events:
Tired
|
- Drops to ground, scream, cries, hits adult
Function:
Escapes transitions |
|
- Redirection
- Allowed more time in current activity
- Carried
|
Preventions |
New Skills |
Responses |
- Daily picture schedule
- Timer as safety signal
- Individual warning that
it is almost time to go
to next activity
- Schedule time with the
favorite toy/activity on
schedule
|
- Use visual schedule to
transition
|
- Redirect to schedule
as reminder
- Help through transition
- Praise him for
transitioning nicely
- Send peer to bring
him an item being
used in next activity as
a cue
|
*Setting Event Strategies: Offer opportunities to rest in the comfort corner. Provide additional
support during the transitions. Offer to work with family to assist them in establishing a bedtime
routine and strategies to support Dana in sleeping through the night.
Triggers |
Behaviors |
Maintaining Consequences |
- Adult or peers join him in play
- Adult initiates new activity
- Turn-taking
- *Setting Events:
Tired
|
Function:
Escapes demands/turn-taking |
|
- Left alone
- Allowed to play his own way
|
Preventions |
New Skills |
Responses |
- Daily picture schedule
- Timer as safety signal
- Choices of who and what
to play with
- First/Then (with 2 choices
on the then side). Also try
to follow the difficult/
non-preferred tasks with
highly preferred activities
- Favorite toy/activity on
picture schedule
- Announce turn before
taking a turn
- Provide warning to Dana
about new activity or
upcoming turn
- Train peers to support
|
|
- When signs “all done”
allow to leave (slowly
increase wait time)
- Validate feelings
- Remind him to use his
words (while modeling
sign)
|
*Setting Event Strategies: Offer opportunities to rest in the comfort corner. Provide additional
support during the transitions. Offer to work with family to assist them in establishing a bedtime
routine and strategies to support Dana in sleeping through the night.
Sashi
Triggers |
Behaviors |
Maintaining Consequences |
- Unstructured activities (center)
|
- Mouth on toys/objects (sucking/chewing)
Function:
Adult and peer attention |
|
- Children yell out that it is gross and yucky
- Children get teacher
- Teacher assists, helps her take toy to "dirty bucket"
- Redirection and teacher plays with her
|
Preventions |
New Skills |
Responses |
- Provide photo visual
schedule to provide
structure around center
time activities
- Photo choice chart for
centers
- Special teacher play time
on schedule
- Chewy snacks and
something that is ok to
chew on (chewy necklace)
- Teach peers that she
needs to learn what is ok
to chew and that her
mouth is still “growing”
- Adult/peer support to find
toy/activity
- Recruit peers to play with
her as “buddies” during
unstructured times
- Provide “hobby box” (special toys that she
knows how to play with
and can access during
unstructured times)
|
- Only mouth/chew on
food or chewy necklace
- Call teacher to play
- Access hobby box
- Initiate play with peers
|
- Praise her for using
toys and materials
correctly
- Play with her during
special teacher play
time
- When mouths, quickly
redirect to chewy
necklace if needs to
chew; put toy in “dirty
bucket” without
comment or teacher
attention
- Redirect to hobby box
or toy
|
Triggers |
Behaviors |
Maintaining Consequences |
- Children entering playground
- Girl with bows, ribbons, or clips sits or plays nearby
|
- Pulls bows, ribbons, and clips out of others' hair
Function:
Initiate social interaction |
|
- Children scream
- Adult runs to and yells "No!"
- Adult helps her play
|
Preventions |
New Skills |
Responses |
- Anticipate that when
girls with bows,
ribbons, or clips are
nearby that she may
pull, and block from
pulling
- Social story on
greeting and playing
with friends
- Teach to hold or shake
hands
- Teach peers to hold
out hand when she
approaches to cue her
to shake or hold hands
|
- Shake or hold hands
instead
- Say “hi”
- Say “play” to peers to get
them to play with her
|
- Redirect hand to “shake” or “hold
hands”
- Praise for
appropriately greeting
friends
- Validate peers feelings
if she pulls hair
|
Triggers |
Behaviors |
Maintaining Consequences |
- Difficult activities
- Undesirable activities
|
- Resists walking, pulls away, and/or drops to the ground
Function:
Escapes activities |
|
- Adult decrease demands
- Left alone where she is to play
|
Preventions |
New Skills |
Responses |
- Daily photo schedule
- Verbally safety signal
when difficult activity is
coming up
- Choices with photo cue
- First/Then (with 2
choices on the then
side). Also try to follow
the difficult/non-preferred
tasks with highly
preferred activities
- Favorite toy/activity on
picture schedule
- “Busy Box” available
with alternate activities
- Modify tasks to meet her
developmental level
- Add manipulatives to
difficult activities
- Add preferred objects to
difficult activities
|
- Sign “all done” to leave
- Use visual schedule to
transition
- Transition when teacher
verbally cues while
shown photo or object
cue
- Play quietly with “Busy
Box” when signs “all
done”
|
- When signs “all done”
allow to leave (slowly
increase wait time)
- Validate feelings
- Refer to schedule and
help her through
transition
- Remind her to use her
words (while modeling
sign)
- Allow to play with “Busy Box” when
signs “all done” (slowly increase time
prior to allowing to
escape)
|
Triggers |
Behaviors |
Maintaining Consequences |
- Transition from one activity to another
- Asked to sit for more than 1-2 minutes
|
- Wanders around classroom and sometimes drops to the ground
Function:
Delays or escapes transition |
|
- Adult will eventually redirect back to acitivity
- Left alone
|
Preventions |
New Skills |
Responses |
- Daily photo schedule
- Timer as safety signal
- Individual warning that
it is almost time to go
to next activity while
showing photo of next
activity
- Favorite toy/activity on
schedule
|
- Use visual photo
schedule to transition
(allow her to carry photo
while transitioning)
|
- Redirect to photo
schedule as reminder
- Help through transition
- Praise her for
transitioning nicely
- Send peer to bring her
an item being used in
next activity as a cue
|
Sarah
Triggers |
Behaviors |
Maintaining Consequences |
- Unstructured activities (centers, play-ground)
|
- Plays in isolation in the corner or under table
Function:
Escapes social interaction |
|
|
Preventions |
New Skills |
Responses |
- Daily picture schedule
- Timer as a safety
signal
- First/Then board
- Favorite toy on
schedule
- Allow her to choose a “buddy” at the start of
the day to play with
during unstructured
activities
- Have a “cozy corner
time” available as a
place she can cuddle
with a stuffed animal
for designated time
|
- Use a visual schedule
- Play with “buddy”/friends
- Use “cozy corner” for
designated time
|
- Praise for appropriate
play
- Adult redirects to play
with “buddy”
- Adult reviews
schedule and offers
choice of preferred
activity or “cozy corner
time”
|
Triggers |
Behaviors |
Maintaining Consequences |
- Adult leaves (arrival/departure)
- Adult is nearby (centers, table activities)
|
Function:
Adult attention |
|
- Adult goes to her
- Consoled by adult
- Adult rubs back, rocks, or holds her
|
Preventions |
New Skills |
Responses |
- Gets unconditional
hugs when not crying
- Social story about
feelings
- Comfort area with item
from home
- Schedule with who she
will see after school
- First/Then mini
schedule
|
- Identify feeling of
sadness
- Verbalize, “I want a
hug” or “Can I sit in
your lap?”
|
- Validate feelings
- Help identify feelings
(e.g., “I see you are
sad.”)
- Verbally cue her to
ask for a hug
- Anticipate transitions
and cue with visual
schedule
|
Triggers |
Behaviors |
Maintaining Consequences |
|
Function:
Adult attention |
|
- Foster mother goes to her
- Forster mother lays with her until she falls asleep
|
Preventions |
New Skills |
Responses |
- Timer/alarm clock that
goes off indicating that
mom’s coming to give
hugs
- Bedtime schedule
- Bedtime social story to
include: routine, stay
in bed all night, when
sun comes up you can
get hugs from mommy
and daddy
- Mom leaves room prior
to her falling asleep
|
- Sarah calls mom or dad
for hug when alarm
goes off
- Uses words to gain
adult attention
|
- Mother or father goes
to Sarah in the morning
to give hugs when
alarm goes off
- If cries for attention,
remind her to use her
words (e.g., say, “Mommy, hug please.”)
- Praise for lying quietly
in bed
- Parent can return to
room and sit in chair to
support her. Parent
states time he/she will
stay in the room (e.g., “Sarah, I’ll sit with you
5 minutes) and then
leaves and lets Sarah
know that he/she is
leaving.
|
Quan
Triggers |
Behaviors |
Maintaining Consequences |
- Group play (playground, centers)
- Highly preferred "single item" toys
|
- Verbal and physical aggression and sometimes property destruction
Function:
Obtain/keep desired or activity |
|
- Children leave area
- Children give up toys/items
|
Preventions |
New Skills |
Responses |
- Provide at least 2
choices
- Social story about
friends and playing
together; to include:
asking to join play,
asking for a turn
- Timer for “popular
single item toys”
- Verbal/visual cue as a
reminder to “ask first”
and “turn take”
- Role play how to
initiate play (model)
- Teach peers to not give
up toys or leave, but to
call for a teacher’s
assistance
|
- Learn to initiate play by
first asking
- Learn to use cue cards
to self-monitor
- Learn to use timer for
turn taking with “single
item toys”
|
- Praise for appropriate
play
- Remind of choices
available
- Praise others
engaging in
appropriate play
- Remind him to use his
words. If he doesn’t
retrieve words, give
him words to say:
“Can I please have a
turn?”/“Can I play with
you?”
- Support peer in
keeping toy/staying in
area
|
Triggers |
Behaviors |
Maintaining Consequences |
- Child or adult approaches to greet him
|
- Verbal aggression ("I hate you."/ "I'm gonna kill you.")
Function:
Adult attention |
|
- Adult verbally reprimands
- Adult helps him find an activity to play with
|
Preventions |
New Skills |
Responses |
- Verbal cue of
appropriate response
- Talk to and model how
we greet people
- Teach “Hello” song and
practice with group in
circle time
- Support him in greeting
peers and finding
activities
|
- Learn to say “hi” and/or
shake hands/wave hello
- Learn “Hello” song
|
- Prompt with choices:
you can say hi, shake
hands, or wave
- Praise when greets
appropriately
- Praise others who
greet nicely
- Ignore verbal
aggression
|
Triggers |
Behaviors |
Maintaining Consequences |
- Transition from preferred activity (e.g., toy play to dinner time)
|
- Throws toys or rams toys into objects, furniture, or other toys
Function:
Delays or escapes transitions |
|
- Mother plays with him
- Mother allows him to continue preferred activity a bit longer
|
Preventions |
New Skills |
Responses |
- Routine picture
schedule
- Choices of fun soaps
for hand washing
- First/Then (e.g., “First
playtime, then
dinner.”/”First dinner,
then train play.”)
- Safety signal “2 more
minutes to play, then
clean-up” (let him
watch timer being set)
|
- Use visual routine
schedule to transition
- Clean-up when timer
sounds
|
- Validate his feelings “I
know that it’s hard. I
will help you clean-up,
then we will go to
____”
- Help him through
transition
- Praise him for
transitioning nicely
|
This material was developed by the Center on the Social and Emotional Foundations for Early Learning with federal funds from the U.S. Department of Health and Human Services, Administration for Children and Families (Cooperative Agreement N. PHS 90YD0119). The contents of this publication do not necessarily reflect the views or policies of the U.S. Department of Health and Human Services, nor does mention of trade names, commercial projects, or organizations imply endorsement by the U.S. Government. You may reproduce this material for training and information purposes.
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